use TALLOCP in other places
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40b76b840e
commit
1a583725be
@ -261,8 +261,7 @@ typedef struct {
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static void TIM_SORT_RESIZE(TEMP_STORAGE_T *store, const size_t new_size) {
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if (store->storage == NULL) {
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TALLOC(SORT_TYPE, tempstore, new_size);
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store->storage = tempstore;
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store->storage = TALLOCP(SORT_TYPE, new_size);
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} else if (store->alloc < new_size) {
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store->storage = (SORT_TYPE *)TREALLOC(store->storage, new_size * sizeof(SORT_TYPE));
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} else return;
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@ -939,9 +939,8 @@ B sh_c2(B t, B w, B x) {
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iBufRaw = get_chars(inObj);
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iBuf = iBufRaw.data;
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} else {
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TALLOC(char, iBufT, iLen);
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toUTF8(inObj, iBufT);
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iBuf = iBufT;
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iBuf = TALLOCP(char, iLen);
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toUTF8(inObj, iBuf);
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}
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} else iBuf = NULL;
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#define FREE_INPUT do { if (iLen>0) { if (raw) free_chars(iBufRaw); else TFREE(iBuf); } } while(0)
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@ -953,7 +952,6 @@ B sh_c2(B t, B w, B x) {
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// polling mess
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const u64 bufsz = 1024;
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// TALLOC(char, oBuf, bufsz);
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u8* oBuf;
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B oBufObj = m_c8arrv(&oBuf, bufsz);
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usz* oBufIA = &a(oBufObj)->ia;
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@ -175,8 +175,7 @@ CharBuf get_chars(B x) {
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buf = tyany_ptr(x);
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alloc = false;
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} else {
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TALLOC(char, val, len);
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buf = val;
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buf = TALLOCP(char, len);
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alloc = true;
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SGetU(x)
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for (u64 i = 0; i < len; i++) {
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@ -21,11 +21,10 @@ NOINLINE u64 bqn_hashArr(B x, const u64 secret[4]) { // TODO manual separation o
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case el_i32: case el_c32: data = tyany_ptr(x); bytes = xia*4; break;
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case el_f64: data = f64any_ptr(x); bytes = xia*8; break;
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case el_B:;
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TALLOC(u64, dataTmp, xia);
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data = TALLOCP(u64, xia);
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isTemp = true;
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SGetU(x)
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for (usz i = 0; i < xia; i++) dataTmp[i] = bqn_hash(GetU(x, i), secret);
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data = dataTmp;
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for (usz i = 0; i < xia; i++) ((u64*)data)[i] = bqn_hash(GetU(x, i), secret);
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bytes = xia*sizeof(B);
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break;
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}
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4
src/vm.c
4
src/vm.c
@ -183,7 +183,7 @@ Block* compileBlock(B block, Comp* comp, bool* bDone, u32* bc, usz bcIA, B allBl
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mCount = IA(b1); SGetU(b1)
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dCount = IA(b2); SGetU(b2)
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mapLen = mCount+dCount;
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TALLOC(i32, bodyPs_, mapLen+2); bodyPs = bodyPs_;
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bodyPs = TALLOCP(i32, mapLen+2);
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i32* bodyM = bodyPs;
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i32* bodyD = bodyPs + mCount+1;
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for (i32 i = 0; i < mCount; i++) bodyM[i] = o2i(GetU(b1, i));
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@ -193,7 +193,7 @@ Block* compileBlock(B block, Comp* comp, bool* bDone, u32* bc, usz bcIA, B allBl
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bodyM[mCount] = bodyD[dCount] = I32_MAX;
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} else {
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mapLen = 2;
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TALLOC(i32, bodyPs_, mapLen+2); bodyPs = bodyPs_;
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bodyPs = TALLOCP(i32, mapLen+2);
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bodyPs[0] = bodyPs[2] = o2i(bodyObj);
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bodyPs[1] = bodyPs[3] = I32_MAX;
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mCount = dCount = 1;
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