make vec_join be mostly not inlined
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@ -890,7 +890,7 @@ B join_c2(B t, B w, B x) {
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}
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if (c-wr > 1 || c-xr > 1) thrF("∾: Argument ranks must differ by 1 or less (%i≡=𝕨, %i≡=𝕩)", wr, xr);
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if (c==1) {
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B r = vec_join(w, x);
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B r = vec_join_inline(w, x);
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if (rnk(r)==0) srnk(r,1);
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return qWithFill(r, f);
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}
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@ -61,3 +61,8 @@ void mutF_init() {
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}
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}
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}
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B vec_join(B w, B x) {
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return vec_join_inline(w, x);
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}
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@ -252,8 +252,8 @@ static void mut_copy(Mut* m, usz ms, B x, usz xs, usz l) { assert(isArr(x));
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}
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static B vec_join(B w, B x) { // consumes both
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B vec_join(B w, B x); // consumes both
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FORCE_INLINE B vec_join_inline(B w, B x) {
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usz wia = a(w)->ia;
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usz xia = a(x)->ia;
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usz ria = wia+xia;
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